![]() ![]() Make your way to the body of the agent illuminated by the headlights of the crashed car and pick up the knife. ![]() For this walkthough, I am starting at the bus stop. Anyway, you will want a guard’s disguise when walking over to the radio tower to play it safe, since carrying a sniper rifle is a little too obvious, right? But you can do this suit only, you just have to be quick and decisive. Start as the biker, if you have unlocked that location, and bring along a vial with a sedative. Now, to get this one stealthily, best come prepared. Though he seems an easy target, shooting him will result in a fire fight with club security. Also, don’t shoot the agent on the roof first. I tried this once after having offed the sniper to get his rifle, but realised only later that he was supposed to be one of the three. That is the “Rule of Threes”-challenge, where you have to get to the radio tower with a sniper rifle and shoot three agents, namely Tremaine, the sniper perched on the top level in the right corner of the bikers’ hangout, Thames, the agent hanging around the crane to the left of the club entrance and agent Green, who is patrolling the roof of the lower building up front. Having unlocked almost every feat and challenge in this mission, I thought I would walk you through one of them. I see you… Shooting Tremaine with his own rifle is another feat, by the way. Silently knock him out (he is not a target) and hide his body. The other guard will come over to investigate. Sneak in there and use the crowbar on the fusebox once the patrolling guard is out of sight. You could have also used a fuse to power the crane and involve him in an accident. You could have snuck up there, crossed the walkway and used a pile of bricks to take out Target 2, by the way, to complete a challenge. To your right you will find a set of stairs. One is patrolling that section of the roof, the other is stationary. ![]() Sneak a little further and you will spot two guards. Then move over and scale the shipping container to the right side of the camera. Use the silenced gun you took from your first victim in the woods to take it out. Once you have passed the two guards there, stay on the left side and look out to the right, behind a white van. This will be very useful indeed for a time. The first opportunity to score a kill will provide you with an ear piece and therefore a direct line to the enemies’ comms chatter. Your job, then, is to infiltrate the club and take out at least five hostile agents pitted against you. So, brace yourself, as this is one tough, exhiliarating ride with a lot of possibilies, high risks and very little guidance. Go further down the path and you will be contacted yourself.Īgent 47 will then make the decision to face the crowd rather than disappear. Follow the headlights to make a disturbing discovery. Then head towards the car that was very obviously involved in some sort of accident. Suit Only – No Invitationįrom the starting point at the bus stop, try raising your contact. ![]() For now, I would like to take you through my Suit Only-playthrough and give you a hint of what to do to make things easier for yourself once you have unlocked the Projection Bar as your possible starting point. I have played this mission a couple of times and will likely keep updating this post as I find new ways to eliminate targets. All there is to do is hunt and kill, to send a message. You will not find any story mission to follow here. The third mission of HITMAN 3 brings Agent 47 to Berlin, or, more specifically, to a night club close to the German capital. He is armed with an ICA SMG Raptor Covert and a Concealable Knife, carries an Ear Piece as well as a key to the Radio Tower gate, he like every other Agent is also an Enforcer to every suit and disguise 47 can put on except for the Rolf Hirschmüller (outfit).That is one creepy gas station in the midst of nowhere… No rules apply Green and 11 other ICA Agents led by their Handler Jiao are sent to Eliminate 47 and Olivia, while Olivia successfully escapes after murdering one of the ICA Agents, 47 decides to instead locate Club Hölle in order to send the ICA a message.Īgent Green while undercover as a Club Security Member can be found on the roof of Club Hölle at Level 2, where he will patrol from one side to another overlooking the party and bars outside in an attempt to find Agent 47. After the events of the mission Death in the Family, Agent 47 and Olivia Hall plan to meet in Berlin, Germany in order to make a new plan on how to proceed following the death of Lucas Grey and the recent disappearance of Diana Burnwood, unknown to them however the International Contract Agency tracks to Olivia's intended meeting location Club Hölle. ![]()
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